Hotfix 14.1.4 and networking port changes released-pc news
Today, another hotfix was released, called Hotfix 14.1.4. It was released at around 6:13 PM EDT, and contained a lot of new additions and fixes. Also, there has been changes to Networking Ports. The following is what Warframe forums Administrator, [DE]Megan, posted in the Warframe forums:
We've made some networking port changes! See here for the official word: https://forums.warfr...-network-ports/
Additions:
Improved the Mission flow:
Chat Window Improvements:
Bleed out Alterations:
Banshee’s Sonar Fixes:
Fixes:
Additions:
- Added a delay in joining the ‘Recruit’ and ‘Trade’ channels. The Chat member list only populates if you have spoken in the channel, which will make it significantly easier to find people in the list and PM them.
- Additional sound effects for highlighting Squad and Inbox drop-down options have been added!
- Added in sounds and animations for Escape Pods in Infested Capture missions!
- Added a transition animation and dimmer to the Invite panel so as to help separate it from background UI elements.
- Planets will now display the total amount of missions completed by the player when zooming in to view their details.
- Reduced the total number of Bladestorm targets in Dark Sector Conflicts.
- Reduced the Snow Globe health and duration in Dark Sector conflicts.
- Regeneration stations have been removed from a number of starting Dark Sector tiles.
- Improved multiple Kubrow animations!
- Tweaked the Kubrow/Kubrow puppy sound effects in the Liset.
- Tweaked the sound effects on Nyx's Absorb.
- Tweaked the ambient sound effects for Infested Capture missions.
- Improved the performance of a number of water art assets on low-end PC's.
- Improved the performance of a number of Rank Up test levels.
Improved the Mission flow:
- Friend/Invite-Only/Key sessions: The Mission Start countdown will no longer start when one player readies up.
- Friend/Invite-Only/Key sessions: The host can now cancel the countdown without leaving the entire squad.
Chat Window Improvements:
- The right click window on private conversation tabs will now function the same and provide the same options as right clicking on conversation partner's name in the Users list.
- On going performance improvements including better User list refreshing.
Bleed out Alterations:
- Bleed out timers will now be displayed as Health when playing in Dark Sectors, allowing for enemy Tenno to be killed once they're downed.
- Players will now be able to bleed out correctly when playing alone in Dark Sector missions.
- Receiving multiple instances of damage will no longer instantly kill them before entering the bleed out state.
- Shields will no longer regenerate on corpses after completely bleeding out.
Banshee’s Sonar Fixes:
- Fixed the weak spot indicators not appearing correctly for clients.
- Fixed AI frames only being able to cast the ability once.
- Fixed an issue with all the enemy minimap markers being removed once a single affected enemy is killed.
- Fixed an issue with the weak spot indicator being removed prematurely when the ability is cast again.
- Fixed an issue with the weak spot damage amplification not being correctly removed after the ability ends.
Fixes:
- Fixed another instance of poison gas not properly damaging the player in Infested Defense missions.
- Fixed a number of localization issues.
- Fixed an issue with the player being sent into an empty Dark Sector map when launching any node after cancelling out of a Dark Sector node selection.
- Fixed an issue with objective markers being missing in certain Settlement Rescue tiles.
- Fixed an issue with Extractor UI interfering with the Arsenal UI which could lead to a loss of functionality.
- Fixed a typo seen on the "Invite Only" tag when returning to the Solar Map after completing a mission.
- Fixed an issue with the Chat window not rendering correctly if the player was able to enter the game without being able to connect to any Chat regions.
- Fixed a number of crashes.
- Fixed an issue with match making no longer working for clients if the host of their current session leaves during a mission countdown.
- Fixed an issue with the HUD and in game transmissions not appearing correctly when joining an in-progress Interception mission.
- Fixed an issue with players having their camera temporarily detached from their Warframe when opening the Pause menu after logging in.
- Fixed an issue with players being able to start private conversations with themselves.
- Fixed an issue with the Exit button not working correctly on the Trade menu.
- Fixed an issue with key rebinding of movement keys not saving correctly after re-launching Warframe.
- Fixed an issue with certain Mods (i.e Heavy Caliber) not working correctly with Hall of Mirror clones.
- Fixed a number of localization issues.
- Fixed an issue with enemy AI getting stuck attempting to navigate around certain art assets on Infested Mobile Defense missions.
- Fixed an issue with players being able to enter Dojo rooms that were under construction.
- Fixed an issue with Clients being able to kill Sentinels equipped with Regen abilities in Dark Sector missions.
- Fixed a number of environmental visual effects in the Grineer Forest tilesets not displaying correctly.
- Fixed an issue with the player getting stuck on a "Please Wait" screen when attempting to join another lobby after completing a mission.
- Fixed an issue with the player being unable to interact with the Solar Map when the Vor’s Prize mission quest was active.
Well, As you can see, Hotfix 14.1.4 is a pretty important hotfix, for it contained a lot of necessary fixes and changes. As always, stay tuned to Tenno Unite for the latest Warframe news!