Update 14.5: operation cryotic front released-pc news
The update we have all been waiting for: Update 14.5 has finally been released! This update contains a lot of juicy content, all of which we are covering in this article, so continue reading to find out more!
operation cryotic front event:
The first thing to note about the new update, is that there is a new event called Operation Cryotic Front. Operation Cryotic Front introduces a new game mode called Excavation. In excavation, you must bring power cells to the scanner, which is marked on the mini map. Power cells can be obtained by killing an enemy that has one on it's back. The following is a picture of a scanner and power cell:
Once you have activated the scanner, the scan time timer will begin. Once the scan time timer has reached zero, it will reveal excavation sites. Once you have reached an excavation site, an excavator will automatically deploy:
After you have deployed an excavator, you must protect the excavator. More than one excavator can be, and should be, deployed at a time, so you can see how hard this task can be. But protecting isn't all: you also have to power each excavator with power every time it runs out. Same with the scanner: the scanner needs power to continue scanning for more excavation sites. This comes in handy if you lose a lot of your excavators, or your excavators have done their jobs: excavate cryotic. Which brings me to my next topic, which is cryotic. Cryotic is a new material that was introduced in the new update. It can be obtained by excavating in Operation Cryotic Front. After each excavator does its job, as I have said before, a capsule of cryotic will appear. The more cryotic you obtain, the more points you will score towards the rewards that Operation Cryotic Front has to offer. These rewards and score amounts required are below:
500 points or more: Event Badge
1,000 points or more: Ice Mod Set (4)
3,000 points or more: Latron Wraith and Glaxion Skin
1,000 points or more: Ice Mod Set (4)
3,000 points or more: Latron Wraith and Glaxion Skin
As you can see, the best and most rarest prize available is the Latron Wraith. You definitely want to aim to get this reward, because after this event ends on September 3rd at 12:00 PM EDT, this weapon will no longer be available.
mod update:
The mod update has added many improvements on the mod system. Those improvements include new frames around the mods and a new mod format. The rarity of the mod is now color-coded. The mod rank is displayed as lights on the bottom of the mod, the mod compatibility type (Warframe, melee, etc.) is at the bottom right, the number of duplicates selected will appear at the center of the mod (collapsed or not), the conclave rating is located at the bottom left, and the aura/stance indicator is at the top center of the mod. The mods' polarity is now located at the top right, alongside the number of duplicates of that mod the player has. Mods are now a rectangular shape that enlarges and reveals the description, conclave rating, and mod compatibility type when the mouse hovers over them, making it easier to read your mods and also making it easier to find the mod you are looking for.
kubrow CUSTOMIZATION:
Another great feature that was introduced in Update 14.5 is Kubrow Customization. With kubrow customization, you can change your kubrow's pattern and coat color, with the new Savenga and Telmation gene-masking kit.
Although these gene-masking kits may be too much for some Warframe player's budget, there is a great alternative: Basic gene-masking kit. Basic gene-masking kit comes with some basic kubrow coat colors, but, unfortunately, does not come with any cool patterns. Instead of platinum, you only have to pay 100,000 credits.
Here is what the customization menu for kubrows looks like:
new weapons:
New weapons were also released in Update 14.5. These new weapons include the Glaxion, Nukor, and Kronen.
Let's talk about the Glaxion first. The Glaxion is a primary weapon that shoots a beam. The beam instantly freezes it's target, making the Glaxion a very deadly weapon. You can obtain the Glaxion by buying it for 175 platinum, or you can research it in the Energy Lab. All of the stats are in the Glaxion picture in the above slideshow.
Next up is the Nukor. The Nukor is a secondary weapon that also shoots out a beam. This time, the beam is apparently made out of a field of a high-frequency microwaves that literally cook the target from within. You can obtain the Nukor by buying it for 150 platinum, or researching it in the Grineer Lab. You can also see the stats of the Nukor in the Nukor picture in the slideshow.
Last but not least, we have the Kronen. We at Tenno Unite, according to Tenno Live, believe that the Kronen was originally named the Tonfa. The Kronen is a melee weapon; a powerful one at that. The only ways of obtaining the Kronen is to buy it for 200 platinum, or you can buy the blueprint for 65,000 platinum. The build requirements include 2 argon crystal, 20,000 credits, 1,500 ferrite, and 1,000 plastids.. As you may know from the picture, the Kronen is a dual sword like weapon, but apparently it can not use dual sword stances. It is probably the most powerful of the new weapons. Below are some pictures of the Kronen in action:
Next up is the Nukor. The Nukor is a secondary weapon that also shoots out a beam. This time, the beam is apparently made out of a field of a high-frequency microwaves that literally cook the target from within. You can obtain the Nukor by buying it for 150 platinum, or researching it in the Grineer Lab. You can also see the stats of the Nukor in the Nukor picture in the slideshow.
Last but not least, we have the Kronen. We at Tenno Unite, according to Tenno Live, believe that the Kronen was originally named the Tonfa. The Kronen is a melee weapon; a powerful one at that. The only ways of obtaining the Kronen is to buy it for 200 platinum, or you can buy the blueprint for 65,000 platinum. The build requirements include 2 argon crystal, 20,000 credits, 1,500 ferrite, and 1,000 plastids.. As you may know from the picture, the Kronen is a dual sword like weapon, but apparently it can not use dual sword stances. It is probably the most powerful of the new weapons. Below are some pictures of the Kronen in action:
new color pallets:
There were also some new color pallets that were released in Uodate 14.5. These color pallets include the Lotus and the Eximus color pallets:
Misc. content:
The following is a list of miscellaneous content that came in Update 14.5 and Hotfixes 14.5.0.1 and 14.5.0.2. The content was found on Warframe's website:
Hotfix 14.5.0.1:
Changes:
• Tweaked excavation level layouts to reduce marathon-fatigue.
• Players can now only carry 1 power cell at a time as to increase difficulty.
Fixes:
• Fixed extraction timer overlapping excavation info text.
• Fixed issue where the scanner wouldn't drop if a host migration occurred momentarily before.
• Fixed Aura/Stances not showing capacity gain in the max capacity.
• Fixed ">" and "<" appearing as ">" and "<" in the chat window.
• Fixed chat history not fading away after a certain period of inactivity.
• Fixed Kubrow puppy running away when attempting to claim.
• Fixed score for Cryotic Front not being properly displayed in players profile.
• Fixed players being able to join event nodes that they haven’t unlocked.
• Fixed popup text for invitations to excavation missions.
• Fixed portrait of the "New Associate" in inbox.
• Fixed mod screen becoming unresponsive after fusing mods then switching categories.
Changes:
• Tweaked excavation level layouts to reduce marathon-fatigue.
• Players can now only carry 1 power cell at a time as to increase difficulty.
Fixes:
• Fixed extraction timer overlapping excavation info text.
• Fixed issue where the scanner wouldn't drop if a host migration occurred momentarily before.
• Fixed Aura/Stances not showing capacity gain in the max capacity.
• Fixed ">" and "<" appearing as ">" and "<" in the chat window.
• Fixed chat history not fading away after a certain period of inactivity.
• Fixed Kubrow puppy running away when attempting to claim.
• Fixed score for Cryotic Front not being properly displayed in players profile.
• Fixed players being able to join event nodes that they haven’t unlocked.
• Fixed popup text for invitations to excavation missions.
• Fixed portrait of the "New Associate" in inbox.
• Fixed mod screen becoming unresponsive after fusing mods then switching categories.
Hotfix 14.5.0.2:
Additions:
• You can now left click players name in the active chat window! (This was ninja added in Update 14.5)
• Added new filter categories for each polarity to the module browser.
Changes:
• Reduced the explosive damage of the Jackals rockets/grenades.
• Changed Excavate to match Survival end of mission rewards in the sense of not giving out extra rewards since you earn them periodically throughout gameplay.
• Tweaked Torid’s visual damage range.
• Tweaked Nukor’s sound effects.
Fixes:
• Fixed a number of level holes and missing assets in the Europa Excavation mission.
• Fixed not being able to pick up multiple datamasses in spy missions.
• Fixed players joining an Excavation match in progress and not seeing the Excavation UI on screen.
• Fixed Mirage’s Eclipse lasting forever when cast.
• Fixed Oberon’s Renewal blocking other abilities/melee when active.
• Fixed the navigation menu not resetting properly after deploying an extractor.
Additions:
• You can now left click players name in the active chat window! (This was ninja added in Update 14.5)
• Added new filter categories for each polarity to the module browser.
Changes:
• Reduced the explosive damage of the Jackals rockets/grenades.
• Changed Excavate to match Survival end of mission rewards in the sense of not giving out extra rewards since you earn them periodically throughout gameplay.
• Tweaked Torid’s visual damage range.
• Tweaked Nukor’s sound effects.
Fixes:
• Fixed a number of level holes and missing assets in the Europa Excavation mission.
• Fixed not being able to pick up multiple datamasses in spy missions.
• Fixed players joining an Excavation match in progress and not seeing the Excavation UI on screen.
• Fixed Mirage’s Eclipse lasting forever when cast.
• Fixed Oberon’s Renewal blocking other abilities/melee when active.
• Fixed the navigation menu not resetting properly after deploying an extractor.
Hotfix 14.5:
Additions:
• New Tileset Preview - Corpus Ice Planet! Progress with fellow Tenno in the Operation Cryotic Front event to explore the new frozen tundras!
• New Game Mode - Excavation! This gamemode will be replacing On-Planet Survival missions. Give it a try today and let us know what you think! This is our first pass and we’re very interested in your thoughts, please visit our Feedback megathread to add your thoughts! The objectives are: Seek out artifacts by powering scanners with power cells dropped by enemies and defend the artifact excavators for as long as you can!
• New Weapon - GLAXION
Fires a photon beam that halts molecular vibrations, causing instant and painful freezing.
• New Weapon - KRONEN
The Kronen resurrects a lethal fighting style once thought lost to the ages. The Kronen comes with an entirely new stance, GEMINI CROSS!
• New Weapon - NUKOR
Creates and focuses a high-frequency field of microwaves literally cooking the target from within.
• New Customization - 2 color pickers! Get the Lotus colour picker and the Eximus Colour picker today!
• New Customization - Hecate Syandana!
• Corpus Dynamic music is here! Much like the Grineer and Infested, Corpus missions now sport their own music which is dynamically generated based on mission events!
• Added an overhauled look for Warframe Mod cards! Find out everything you need to know about these newly designed cards here:https://warframe.com...-145-mod-update
• Added support for DirectX 10! Please see our Developer Workshop here for more information:https://forums.warfr...460-directx-10/
• Added support for the NAT-PMP Protocol in an effort to reduce networking problems. See our Developer Workshop for more information:https://forums.warfr...9#entry3396439
• Added significant improvements for load times, especially on laptop HDDs. See our Developer Workshop for more information:https://forums.warfr...evel-load-love/
• Added more diagnostics to error messages for invitation and joining problems.
• Added Corrupted category to kill stats.
• Added a "Talk" option to the context menu in Recent players screen that will open up a private conversation tab in the chat window.
• Added toggle to disable HUD damage/XP numbers in the in-game Options.
Kubrow Additions and Changes:
• Added new Colour Customization options available through 2 new packs! These packs are brand new colours that can be applied to your current Kubrow patterns!
• Added a base palette pack that includes 5 colors you can play with for 100K credits!
• Kubrows are now in free-roam mode on the Liset!
• Price of DNA Stabilizers reduced from 100k to 75k credits.
• Added a “Consign to the Lotus” button for unwanted Kubrows. Fear not, the Lotus shall take care of them!
• Additional animations for Kubrow Cubs!
• Added Kubrow filters for Mods.
Warframe Changes:
Oberon Changes:
Armor:
• Oberon’s base Armor increased to 150.
Smite:
• Projectiles that are spawned after impact seek-to-target, not just spawned in direction.
• Speed up projectiles by 50%.
• Forced Radiation proc on the initial target.
• Forced Knock-down on initial target instead of stumble.
• Forced Puncture proc on all enemies hit.
Hallowed Ground:
• Allies within Hallowed Ground can not be proc’ed.
• Hallowed Ground will remove all existing procs from Allies.
• Armour boosted by 5/10/15/20% per rank for all Allies on Hallowed Ground, with stacking being explored on multiple casts.
Renewal:
• Switch to toggle ability with smaller base cost and energy per second active drain. All Renewal benefits occur when projectile reaches target ally.
• Boost Heal amount 200/250/300/400 per rank.
• When target is fully healed, remove any active proc effects.
• Allies affected by Renewal have slowed bleedout by 20/25/35/45% per rank. This is affected by duration mods.
Reckoning:
• Forced Radiation Proc added to damage on targets.
• Small radial blind added to slam impact, but only for enemies that survive the damage of the cast. This radial blind will be applied to enemies that move into range after it’s been cast and are blinded by the impact of those being slammed by Reckoning!
Vauban Changes:
• Made Vauban's Vortex scale with power range and duration mods.
Nyx Changes:
• Nyx’s Absorb has had it’s passive energy drain significantly reduced from 10 energy per second to 4 energy per second, and instead now has an energy drain based on incoming damage. This drain is 8 energy per 1000 damage. These drainage values are affected with the use of mods.
Nova Changes:
• In an effort to compensate for more useful attribution of XP when triggering a chain reaction with Molecular Prime, the main XP is attributed to whoever started the chain reaction. Before, Nova would take the bulk of the attribution. Now, the "weapon and instigator" carry through the whole explosion chain ( if Player A casts Molecular Prime and Player B blows up the room, Player B gets the kills and XP). Similarly, if Player A casts Molecular Prime to Crowd-Control and then use their slowed state to get a nice bow-shot, Player B get weapon XP.
• Fixed some of the cases where two Nova's casting Molecular Prime would have unexpected results (explosion range and strength were always determined by the Nova who cast most recently).
Rhino Changes:
• Added HUD counter for Rhino Stomp to show how much longer you have left on your CC (and how long to wait until re-stomp).
Banshee Changes
• Banshee's Sonar, and the Enemy Radar/Sense mods ignore security cameras and turrets.
• Banshee’s Sonar now uses Energy Colour.
Saryn Changes
• Saryn’s Miasma can now be cast mid-air.
Changes:
• Changed FX of Laser Doors when affected by Mirage’s abilities to better indicate you’re safe to run through.
• Update several Foley sounds: more updates to Tenno step, fixed rhythm and step events for wall running.
• Updated Host Election code to work with new squad system (had been disabled since Update 14).
• Added more details to error messages for invitation and join problems (we are hoping that more information will help us isolate any remaining problems with the invitation system).
Fixes:
• Fixed the UI still showing stats for a “Charge Attack” when looking at Melee weapons.
• Fixed friends and clan sessions panel showing invite-only or objective-reached sessions (aka unjoinable and merely teasing.)
• Fixed all consumable restoration totems (Energy, Health, etc) not travelling with you on elevators when you ascend or descend.
• Fixed Player’s game freezing for short periods when decorations complete while in the Dojo.
• Fixed Dendra armor colour not updating until you leave the attachments part of the Arsenal. This should also fix Ember’s FX, Nova’s helmets, Frost’s jets, Ember Prime’s flaming Mohawk, and the Silva & Aegis.
• Fixed Silva & Aegis Codex Diorama not having proper fire effects.
• Fixed Sentinel vibrating when riding in an elevator.
• Fixed several navigation holes across numerous tilesets, particularly in places where Infested would get stuck.
• Fixed for Kubrow pet spawning behind player for intro cinematic when spawning in a mission.
• Fixed several issues with controller navigation on Big Picture.
• Fixed several localization issues across several languages.
• Multiple crash & game freeze fixes.
• Fixed opening View Mission Progress while an elevator is moving will cause the camera to stay in one place until View Mission Progress is closed.
• Fixed issue with player’s HUDs failing upon reviving.
• Fixed Mirage’s Hall of Mirrors not being affected by some mods (Heavy Caliber).
• Fixed Clients being stuck on the ‘Please Wait’ spinner when accepting an invite or joining through friends list.
• Fixed players being able to invite anyone to Conclave sessions regardless of Conclave ratings.
• Fixed issues where Kubrow loyalty would not be restored if the pet interaction did not play.
• Fixed issues with stale and latent sessions occurring with Dojo matchmaking when users join rail editing sessions.
• Fixed issues in Infested Mobile Defense where the gas that damages the player at the 2nd defense point also damages the objective you must defend.
• Fixed issues with the “/invite” not working correctly when doing session checks.
• Fixed issues with the Pyra Syandana falling in front of the Warframe when viewed from the back.
• Fixed issues with Alert Defense missions on the Galleon tileset spawning multiple Defense targets.
• Fixed Extractor counts in the Foundry displays as "1 owned" when the player has multiple extractors of that type in their inventory.
• Fixed an issue where the player could leave critical actions unbound when changing their key bindings during the tutorial.
• Fixed issue when a resource falls into a teleport volume it will remain down where it fell for Clients.
• Fixed Helios endlessly rescanning things not in the Codex. Specific examples: void turrets, arc traps, Grineer laser sensors above doors, smashable grates & fans.
• Fixed issue with Dex Furis muzzle flash not being customizable.
• Fixed issues with consumables purchased through Arsenal not being automatically equipped.
• Fixed player completing a Rank Up Test and their Mastery Level will not update right away on the Player's Profile Box at the top of the Pause Menu
• Fixed an issue where you could rapidly hit the button to toggle the chat window while transitioning out of any diegetic screen in the Ship UI, and sometimes it would half-open the chat window and leave the screen darkened
• Fixed issue if when the player is in the rail management screen, and they press the pause menu button, the pause menu will open behind the rail management screen. However once they do this they will be unable to close the pause menu as well be unable to exit the rail management screen.
• Fixed issue where Crit damage and Crit chance are not increased by mods for Sentinel weapons.
• Fixed issues with overlapping text in solar rail deployments.
• Fixed an issue where the player could attempt to bring up the pause menu while viewing any part of the Codex, which led to an inconsistent UI experience. Now attempting to open the pause menu while in the Codex will function the same as if the player wishes to back out of the current screen.
• Fixed issue where it would become possible to lose functionality in certain Dark Sector conflict scenarios.
• Fixed issue where players could finish the tutorial without gaining any XP in gear causing account issues later on.
• Fixed issues with long Kubrow names clipping outside stasis slots.
• Fixed rank-up tests being rendered unbeatable if proper loadout isn`t active, no prompts inform user of necessary loadout.
• Fixed issue where if a players rejoins a lobby after having previously run out of revives in that same lobby, they will not properly be put into spectator mode and will be have no functionality until the other players complete the mission.
• Fixed an issue where the MatchMaking drop down list was still visible in the Clan screen when opened from within the Solar Map (causing duplicate button callouts and leaving no way to change the Clan member list's sort method.)
• Fixed Infested Ancients and Grineer Scorpions from using their grapple pull ability on Saryn's Molt avatar and Loki's Decoy avatar as it would not behave well (would have them pause for a few moments, if Molt was used again it would script error and break the enemy). This also fixes a similar issue with Vay Hek’s beam-zap attack.
• Fixed issues with Sentinel ‘Weapon Slot’ behavior in Arsenal when switching between Sentinels and Kubrows.
• Fixed issues with blank “Trigger” types in the UI for Penta, Castanas and Deconstructor.
• Fixed issues with navigating the UI with arrow keys equipping things unintentionally - arrow key navigation in Arsenal has been disabled.
• Fixed issue where performing any melee action, then using a context action (Hack Console, Revive Ally), would result in an additional melee action after the context action was complete.
Additions:
• New Tileset Preview - Corpus Ice Planet! Progress with fellow Tenno in the Operation Cryotic Front event to explore the new frozen tundras!
• New Game Mode - Excavation! This gamemode will be replacing On-Planet Survival missions. Give it a try today and let us know what you think! This is our first pass and we’re very interested in your thoughts, please visit our Feedback megathread to add your thoughts! The objectives are: Seek out artifacts by powering scanners with power cells dropped by enemies and defend the artifact excavators for as long as you can!
• New Weapon - GLAXION
Fires a photon beam that halts molecular vibrations, causing instant and painful freezing.
• New Weapon - KRONEN
The Kronen resurrects a lethal fighting style once thought lost to the ages. The Kronen comes with an entirely new stance, GEMINI CROSS!
• New Weapon - NUKOR
Creates and focuses a high-frequency field of microwaves literally cooking the target from within.
• New Customization - 2 color pickers! Get the Lotus colour picker and the Eximus Colour picker today!
• New Customization - Hecate Syandana!
• Corpus Dynamic music is here! Much like the Grineer and Infested, Corpus missions now sport their own music which is dynamically generated based on mission events!
• Added an overhauled look for Warframe Mod cards! Find out everything you need to know about these newly designed cards here:https://warframe.com...-145-mod-update
• Added support for DirectX 10! Please see our Developer Workshop here for more information:https://forums.warfr...460-directx-10/
• Added support for the NAT-PMP Protocol in an effort to reduce networking problems. See our Developer Workshop for more information:https://forums.warfr...9#entry3396439
• Added significant improvements for load times, especially on laptop HDDs. See our Developer Workshop for more information:https://forums.warfr...evel-load-love/
• Added more diagnostics to error messages for invitation and joining problems.
• Added Corrupted category to kill stats.
• Added a "Talk" option to the context menu in Recent players screen that will open up a private conversation tab in the chat window.
• Added toggle to disable HUD damage/XP numbers in the in-game Options.
Kubrow Additions and Changes:
• Added new Colour Customization options available through 2 new packs! These packs are brand new colours that can be applied to your current Kubrow patterns!
• Added a base palette pack that includes 5 colors you can play with for 100K credits!
• Kubrows are now in free-roam mode on the Liset!
• Price of DNA Stabilizers reduced from 100k to 75k credits.
• Added a “Consign to the Lotus” button for unwanted Kubrows. Fear not, the Lotus shall take care of them!
• Additional animations for Kubrow Cubs!
• Added Kubrow filters for Mods.
Warframe Changes:
Oberon Changes:
Armor:
• Oberon’s base Armor increased to 150.
Smite:
• Projectiles that are spawned after impact seek-to-target, not just spawned in direction.
• Speed up projectiles by 50%.
• Forced Radiation proc on the initial target.
• Forced Knock-down on initial target instead of stumble.
• Forced Puncture proc on all enemies hit.
Hallowed Ground:
• Allies within Hallowed Ground can not be proc’ed.
• Hallowed Ground will remove all existing procs from Allies.
• Armour boosted by 5/10/15/20% per rank for all Allies on Hallowed Ground, with stacking being explored on multiple casts.
Renewal:
• Switch to toggle ability with smaller base cost and energy per second active drain. All Renewal benefits occur when projectile reaches target ally.
• Boost Heal amount 200/250/300/400 per rank.
• When target is fully healed, remove any active proc effects.
• Allies affected by Renewal have slowed bleedout by 20/25/35/45% per rank. This is affected by duration mods.
Reckoning:
• Forced Radiation Proc added to damage on targets.
• Small radial blind added to slam impact, but only for enemies that survive the damage of the cast. This radial blind will be applied to enemies that move into range after it’s been cast and are blinded by the impact of those being slammed by Reckoning!
Vauban Changes:
• Made Vauban's Vortex scale with power range and duration mods.
Nyx Changes:
• Nyx’s Absorb has had it’s passive energy drain significantly reduced from 10 energy per second to 4 energy per second, and instead now has an energy drain based on incoming damage. This drain is 8 energy per 1000 damage. These drainage values are affected with the use of mods.
Nova Changes:
• In an effort to compensate for more useful attribution of XP when triggering a chain reaction with Molecular Prime, the main XP is attributed to whoever started the chain reaction. Before, Nova would take the bulk of the attribution. Now, the "weapon and instigator" carry through the whole explosion chain ( if Player A casts Molecular Prime and Player B blows up the room, Player B gets the kills and XP). Similarly, if Player A casts Molecular Prime to Crowd-Control and then use their slowed state to get a nice bow-shot, Player B get weapon XP.
• Fixed some of the cases where two Nova's casting Molecular Prime would have unexpected results (explosion range and strength were always determined by the Nova who cast most recently).
Rhino Changes:
• Added HUD counter for Rhino Stomp to show how much longer you have left on your CC (and how long to wait until re-stomp).
Banshee Changes
• Banshee's Sonar, and the Enemy Radar/Sense mods ignore security cameras and turrets.
• Banshee’s Sonar now uses Energy Colour.
Saryn Changes
• Saryn’s Miasma can now be cast mid-air.
Changes:
• Changed FX of Laser Doors when affected by Mirage’s abilities to better indicate you’re safe to run through.
• Update several Foley sounds: more updates to Tenno step, fixed rhythm and step events for wall running.
• Updated Host Election code to work with new squad system (had been disabled since Update 14).
• Added more details to error messages for invitation and join problems (we are hoping that more information will help us isolate any remaining problems with the invitation system).
Fixes:
• Fixed the UI still showing stats for a “Charge Attack” when looking at Melee weapons.
• Fixed friends and clan sessions panel showing invite-only or objective-reached sessions (aka unjoinable and merely teasing.)
• Fixed all consumable restoration totems (Energy, Health, etc) not travelling with you on elevators when you ascend or descend.
• Fixed Player’s game freezing for short periods when decorations complete while in the Dojo.
• Fixed Dendra armor colour not updating until you leave the attachments part of the Arsenal. This should also fix Ember’s FX, Nova’s helmets, Frost’s jets, Ember Prime’s flaming Mohawk, and the Silva & Aegis.
• Fixed Silva & Aegis Codex Diorama not having proper fire effects.
• Fixed Sentinel vibrating when riding in an elevator.
• Fixed several navigation holes across numerous tilesets, particularly in places where Infested would get stuck.
• Fixed for Kubrow pet spawning behind player for intro cinematic when spawning in a mission.
• Fixed several issues with controller navigation on Big Picture.
• Fixed several localization issues across several languages.
• Multiple crash & game freeze fixes.
• Fixed opening View Mission Progress while an elevator is moving will cause the camera to stay in one place until View Mission Progress is closed.
• Fixed issue with player’s HUDs failing upon reviving.
• Fixed Mirage’s Hall of Mirrors not being affected by some mods (Heavy Caliber).
• Fixed Clients being stuck on the ‘Please Wait’ spinner when accepting an invite or joining through friends list.
• Fixed players being able to invite anyone to Conclave sessions regardless of Conclave ratings.
• Fixed issues where Kubrow loyalty would not be restored if the pet interaction did not play.
• Fixed issues with stale and latent sessions occurring with Dojo matchmaking when users join rail editing sessions.
• Fixed issues in Infested Mobile Defense where the gas that damages the player at the 2nd defense point also damages the objective you must defend.
• Fixed issues with the “/invite” not working correctly when doing session checks.
• Fixed issues with the Pyra Syandana falling in front of the Warframe when viewed from the back.
• Fixed issues with Alert Defense missions on the Galleon tileset spawning multiple Defense targets.
• Fixed Extractor counts in the Foundry displays as "1 owned" when the player has multiple extractors of that type in their inventory.
• Fixed an issue where the player could leave critical actions unbound when changing their key bindings during the tutorial.
• Fixed issue when a resource falls into a teleport volume it will remain down where it fell for Clients.
• Fixed Helios endlessly rescanning things not in the Codex. Specific examples: void turrets, arc traps, Grineer laser sensors above doors, smashable grates & fans.
• Fixed issue with Dex Furis muzzle flash not being customizable.
• Fixed issues with consumables purchased through Arsenal not being automatically equipped.
• Fixed player completing a Rank Up Test and their Mastery Level will not update right away on the Player's Profile Box at the top of the Pause Menu
• Fixed an issue where you could rapidly hit the button to toggle the chat window while transitioning out of any diegetic screen in the Ship UI, and sometimes it would half-open the chat window and leave the screen darkened
• Fixed issue if when the player is in the rail management screen, and they press the pause menu button, the pause menu will open behind the rail management screen. However once they do this they will be unable to close the pause menu as well be unable to exit the rail management screen.
• Fixed issue where Crit damage and Crit chance are not increased by mods for Sentinel weapons.
• Fixed issues with overlapping text in solar rail deployments.
• Fixed an issue where the player could attempt to bring up the pause menu while viewing any part of the Codex, which led to an inconsistent UI experience. Now attempting to open the pause menu while in the Codex will function the same as if the player wishes to back out of the current screen.
• Fixed issue where it would become possible to lose functionality in certain Dark Sector conflict scenarios.
• Fixed issue where players could finish the tutorial without gaining any XP in gear causing account issues later on.
• Fixed issues with long Kubrow names clipping outside stasis slots.
• Fixed rank-up tests being rendered unbeatable if proper loadout isn`t active, no prompts inform user of necessary loadout.
• Fixed issue where if a players rejoins a lobby after having previously run out of revives in that same lobby, they will not properly be put into spectator mode and will be have no functionality until the other players complete the mission.
• Fixed an issue where the MatchMaking drop down list was still visible in the Clan screen when opened from within the Solar Map (causing duplicate button callouts and leaving no way to change the Clan member list's sort method.)
• Fixed Infested Ancients and Grineer Scorpions from using their grapple pull ability on Saryn's Molt avatar and Loki's Decoy avatar as it would not behave well (would have them pause for a few moments, if Molt was used again it would script error and break the enemy). This also fixes a similar issue with Vay Hek’s beam-zap attack.
• Fixed issues with Sentinel ‘Weapon Slot’ behavior in Arsenal when switching between Sentinels and Kubrows.
• Fixed issues with blank “Trigger” types in the UI for Penta, Castanas and Deconstructor.
• Fixed issues with navigating the UI with arrow keys equipping things unintentionally - arrow key navigation in Arsenal has been disabled.
• Fixed issue where performing any melee action, then using a context action (Hack Console, Revive Ally), would result in an additional melee action after the context action was complete.
SUMMARIZING video:
Below is a video that shows a short summary of Update 14.5. The video was recorded by Digital Extremes.
Thank you for reading, and we hope you are as excited as we are to try out all of the new features and content Update 14.5 has to offer! Stay tuned to Tenno Unite for the latest Warframe news.